Krajowa Konferencja
Wytwarzania Gier Komputerowych
Gdańsk 6 - 8 września 2013

Deep into Intel Processor Graphics

Marcin Fuszara, Intel

What is going on inside a 3D graphics chip? How is it built? What happens when it executes a shader? What hardware instructions it uses? These are the kinds of questions to be addressed by this lecture. It provides an architecture overview of the processor graphics of 2nd Generation Intel Core code named Sandy Bridge. The core architecture consists of an array of multi-threaded processors, also referred to as Execution Units. The instruction set is a general-purpose data-parallel instruction set optimized for graphics and media computations. The presentation explains basic shader execution concepts as well as demonstrates how execution parallelism is obtained.

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